2/23/2024 0 Comments The Foundry Katana 7.0v1 download![]() When running on multiple locations, a script runs separately at each location, so targeting 100 locations means that your OpScript runs 100 times. ![]() The OpScript node can be used to read attributes on any scene graph location, edit attributes at the specified scene graph locations, create child locations, delete child locations, and copy scene graph locations. The OpScript node uses CEL (Collection Expression Language) to specify the locations where the script runs. Use Lua bindings for Op API C++ functions. ![]() Create and delete child scene graph locations.Overwrite, create, and delete attributes at any scene graph location.The OpScript node has many exciting features that make it very powerful: Lua is also multi-threaded, which makes it very fast. Technically, the OpScript node provides Lua bindings for the C++ Op API, so what you can do with the Op API, you should also be able to do with the OpScript node. ![]() The OpScript node allows you to use the Lua scripting language to manipulate attributes at a single location, or at multiple locations. ![]()
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